The short of it: Until You Fall is a roguelike built around medieval weapons, in which you need to progress through stages (filled with enemies) until you eventually reach the final boss. Until You Fall toys with that very same concept, but also adds in a degree of physical fitness and stamina. For the aforementioned duo above, a certain degree of 360-degree situational awareness is key. Having to relearn nearly every single facet of my training since the ’80s is a bit insane, as the more intense VR experiences have challenged me in ways no game of the last several decades ever has. Games like Robo Recall and Superhot VR have absolutely turned this hobby on its head for me. The recently released Until You Fall is one of those projects. I’ve been fortunate enough to have tested every major device since the release of the original consumer version of the Oculus Rift, and so many games have redefined the medium it’s hard to even keep track at this point. It’s a shame that VR didn’t catch on: it really is.Īlthough I perfectly understand that it doesn’t demo well, and the buy-in, especially early on, was ludicrous we’ve reached a point where the PSVR and the Oculus Quest have allowed a great deal of accessibility to the once-restrictive platform.
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